What inspired you to pursue this project?
What inspired our team to pursue this project was to create a virtual reality application that included data from common scenarios to help individuals recognize their own biases in action. The purpose of developing this immersive experience was to demonstrate examples of situations many people experience every day. Our hope is that this project will provide a way for us to better understand the lives and experiences of people different from ourselves.
Who was involved in the project or made a significant contribution?
What are some of the successes that you have experienced on this project?
Some of the successes that we have experienced in this project is the purchase of the oculus headset and success in downloading the A Mile in My Shoes project into the system, we have been able to stay in contact with the VR company to help in updating the VR application with new features in a reasonable time and scripts for the scenarios that we have drafted have been completed and are ready to be used with our participants. Our team has officially settled on a day for the beta test of this project.
What are the key lessons that you learned from the project?
From working on this project we have learned that it is incredibly important for people to experience different situations and have conversations with others about diversity, equity and inclusion in safe and enlightening spaces. Through the system we can provide a safe space for our participants to prepare them for when they experience a microaggression and how they can act and support those that may experience it.
How would you describe the final status of the project?
What are some of the challenges that you have experienced on this project?
Some challenges that we came across were barriers regarding copyright issues that prevented us from utilizing an unconscious bias video that is instrumental in the overall training. Additionally, the team recognized the need of additional avatars to better represent the MSU Community so we contacted the vr company to assist in creating more avatars.
Describe some of the unexpected outcomes that occurred during this project?
Some of the unexpected outcomes that occurred during this project. Initially when this project was being developed, we intended to unveil this project in 2021 but due to the pandemic, we had to place a hold on the project. However, this prompted our team to develop a method for most MSU employees and students to access the system remotely without the headset.
What are the key lessons that you learned from the project?
From working on this project we have learned that it is incredibly important for people to experience different situations and have conversations with others about diversity, equity and inclusion in safe and enlightening spaces. Through the system we can provide a safe space for our participants to prepare them for when they experience a microaggression and how they can act and support those that may experience it.
How would you describe the final status of the project?
The program is continuously being updated to improve the overall VR experience. Our team is updating the features in the vr system for accessibility use and new avatar creation. We are beginning to schedules sessions for participants to volunteer to be apart of the beta test for the program that we intend to schedule in January
What are the next steps for this project or research?
In January, we will be moving into the next stage for out beta test of the system. We will be scheduling to invite staff members to go through the “A Mile in My Shoes” project. They will go through the scenarios that office as created and observe the situations and describe how they would have handled the situation. Additional future plans include making the VR application available to more people and units at MSU, as well as supporting broader usage by other universities and organizations.