We found 120 results that contain "classroom engagement"
Posted on: Teaching Toolkit Tailgate

Posted by
almost 5 years ago
Hello! My name is Sarah Schultz and I serve as the Director of My Spartan Story, MSU’s new co-curricular record. I am elated to be your #ama host for September 30! At MSU, we know students are participating in beyond-the-classroom experiences where learning is occurring such as jobs, leadership positions, student organizations, and more. Beginning this fall, students will be formally recognized for their engagement and learning through My Spartan Story and the Spartan Experience Record, an official MSU document which students can request through the Registrar’s Office alongside their transcript. As a new initiative at MSU, I am happy to answer questions on co-curricular experiences, how you can get involved with My Spartan Story, and all things beyond-the-classroom learning.
Assessing Learning
Posted on: Reading Group for Student Engagement and Success

Posted by
over 3 years ago
Thank you everyone for an interesting year of discussion in and around the ongoing challenge of how we might better motivate and engage our students in the physical and digital classroom here at MSU. With that in mind, I've complied a working bibliography, of sorts, containing (mostly) recent titles that provide practical information on motivating and engaging students, teaching critical/deeper thinking, the application universal design for learning, collaborative learning, reflective learning, culturally responsive and inclusive teaching practices, Ed Tech and digital learning among other approaches. All titles are readily available through Amazon. I hope you might find a few of the titles useful as we steam through the coming summer months and toward Fall 2022. Maybe there are a couple of titles here that might provide some lighter "beach reading" as we look forward to some downtime after a couple of difficult years.
Thank you again everyone!
Kind Regards,
Stokes and Garth
Thank you again everyone!
Kind Regards,
Stokes and Garth
Posted on: #iteachmsu

Posted by
over 3 years ago
In my ongoing quest to find how we might better motivate and engage our students, particularly within a general education context, I've come across a couple of interesting sources online.
Universal Design for Learning at a Glance -- https://www.youtube.com/watch?v=U1B6yQXsr0c
Provides an engaging, concise explanation of what UDL is and how it works in the (college) 'classroom.'
The Nora Project -- https://thenoraproject.ngo/mission
A fairly comprehensive website that addresses the intersection of disability and inclusivity. Geared more specifically toward teaching children, there are nevertheless various resources and approaches that might be tweaked a bit to fit the college 'classroom' in whatever form that takes right now.
Both are providing me with all sorts of ways that I can tailor (and expand the range of) student assessments moving toward and planning for AY2022-2023.
Universal Design for Learning at a Glance -- https://www.youtube.com/watch?v=U1B6yQXsr0c
Provides an engaging, concise explanation of what UDL is and how it works in the (college) 'classroom.'
The Nora Project -- https://thenoraproject.ngo/mission
A fairly comprehensive website that addresses the intersection of disability and inclusivity. Geared more specifically toward teaching children, there are nevertheless various resources and approaches that might be tweaked a bit to fit the college 'classroom' in whatever form that takes right now.
Both are providing me with all sorts of ways that I can tailor (and expand the range of) student assessments moving toward and planning for AY2022-2023.
Pedagogical Design
Posted on: Teaching Toolkit Tailgate

Posted by
about 5 years ago

ASK ME ANYTHING with Justin Wigard - Ludic Pedagogy: Teaching with Video Games in the Online Classroom
As part of my ongoing engagement with game studies, I worked with video games in various contexts (popular culture courses, as pedagogical tools, as a mode of research), and regularly teach video games in different classroom formats/contexts (F2F popular culture courses, asynchronous summer courses, etc). Throughout the day, I will be online talking through approaches to teaching games in the online classroom, including but not limited to different methodological approaches (quantitative and qualitative), how to choose the best game for the class, and even some helpful pedagogical strategies for games and access/accessibility.
As part of my ongoing engagement with game studies, I worked with video games in various contexts (popular culture courses, as pedagogical tools, as a mode of research), and regularly teach video games in different classroom formats/contexts (F2F popular culture courses, asynchronous summer courses, etc). Throughout the day, I will be online talking through approaches to teaching games in the online classroom, including but not limited to different methodological approaches (quantitative and qualitative), how to choose the best game for the class, and even some helpful pedagogical strategies for games and access/accessibility.
Posted on: #iteachmsu

Posted by
over 3 years ago
Here is a very interesting piece on [motivating] and engaging students from Faculty Focus: https://www.facultyfocus.com/articles/effective-teaching-strategies/engaging-students-at-a-deeper-level/?st=FFdaily%3Bsc%3DFF220330%3Butm_term%3DFF220330
I hope you might find it interesting. I did, and there are some ideas here that I'll use early in the semester next fall when I return to the (hybrid) classroom.
Kind Regards,
Stokes
I hope you might find it interesting. I did, and there are some ideas here that I'll use early in the semester next fall when I return to the (hybrid) classroom.
Kind Regards,
Stokes
Pedagogical Design
Posted on: Reading Group for Student Engagement and Success

Posted by
over 3 years ago
Another interesting piece on Faculty Focus this morning that provides additional tips for [motivating] and engaging our students in class. I hope to try a few of these next fall when I return to the (hybrid) classroom. Hope you might find these tips useful in your own journey to motivate and engage undergrads.
Kind Regards,
Stokes
https://www.facultyfocus.com/articles/effective-teaching-strategies/engaging-students-at-a-deeper-level/?st=FFdaily%3Bsc%3DFF220330%3Butm_term%3DFF220330
Kind Regards,
Stokes
https://www.facultyfocus.com/articles/effective-teaching-strategies/engaging-students-at-a-deeper-level/?st=FFdaily%3Bsc%3DFF220330%3Butm_term%3DFF220330
Pedagogical Design
Posted on: #iteachmsu

Posted by
over 6 years ago
I wish there was a space to chat with other faculty about specific technology tools for classroom engagement and management.
Posted on: #iteachmsu

Posted by
over 1 year ago
The more educators can treat students as professional learners by providing them with reliable, timely, and accurate information about their progress in a course, the more likely it is that students will persist, thrive, and ultimately succeed in their educational journey.
The typical learning experience in American high schools is an in-person experience that is infused with online tools. Students are regularly required to engage with learning content in online platforms, and they have constant access to their grades, class announcements, and course materials via online and mobile platforms. Given that this is the most common learning experience students have prior to beginning at MSU, it follows that establishing a digital learning environment that mirrors the students’ known processes will create a more seamless transition into the MSU learning ecosystem.
An effective way to support student learning is for educators to use the learning management system as a student-centered academic hub for their course. At MSU, that means using D2L in specific, targeted ways that are intentionally geared toward meeting most students’ needs. In addition to optimizing the students’ experience, this intentional deployment of the learning management system serves to streamline much of the administrative load that is inherent in teaching, thereby simplifying many of the time-consuming tasks that often dominate educator’s lives. Accomplishing this need not require a comprehensive deployment of D2L in your course. In fact, using the LMS in four or five critical ways, and perhaps modifying your practices slightly to facilitate that use, can make a significant difference in students’ perceptions of your course.
1) Use the Grade Book
2) Post a syllabus and a clear schedule
3) Use the announcements tool
4) Distribute materials via D2L
5) (optionally) Use the digital drop box
Click the PDF below for more context on how these five simple steps can maximize the students' experience in your class, and streamline your teaching workflow at the same time.
The typical learning experience in American high schools is an in-person experience that is infused with online tools. Students are regularly required to engage with learning content in online platforms, and they have constant access to their grades, class announcements, and course materials via online and mobile platforms. Given that this is the most common learning experience students have prior to beginning at MSU, it follows that establishing a digital learning environment that mirrors the students’ known processes will create a more seamless transition into the MSU learning ecosystem.
An effective way to support student learning is for educators to use the learning management system as a student-centered academic hub for their course. At MSU, that means using D2L in specific, targeted ways that are intentionally geared toward meeting most students’ needs. In addition to optimizing the students’ experience, this intentional deployment of the learning management system serves to streamline much of the administrative load that is inherent in teaching, thereby simplifying many of the time-consuming tasks that often dominate educator’s lives. Accomplishing this need not require a comprehensive deployment of D2L in your course. In fact, using the LMS in four or five critical ways, and perhaps modifying your practices slightly to facilitate that use, can make a significant difference in students’ perceptions of your course.
1) Use the Grade Book
2) Post a syllabus and a clear schedule
3) Use the announcements tool
4) Distribute materials via D2L
5) (optionally) Use the digital drop box
Click the PDF below for more context on how these five simple steps can maximize the students' experience in your class, and streamline your teaching workflow at the same time.